Six months ago, a group of dedicated young people came together to work on the development of a brand new artwork as part of the Life Online project.
Six months ago, a group of dedicated young people came together to work on the development of a brand new artwork as part of the Life Online project.
Seven weeks to go before Life Online opens to the public: looming shapes have appeared in the foyer, walls are being built, and our technicians are ready to fit screens, lights and speakers…
We’ve moved into the really exciting final phase of the Life Online gallery build, where the 2D concepts are finally coming to life.
New Media Curator Tom Woolley looks back on the landmark online moments of 2011, from the Egyptian revolution to Nyan Cat.
Our Youth Engagement Officer, Dave, has been working with a group of local teenagers on a project for our Life Online [open source] exhibition. Here he shares a bit about what they’ve been up to.
How do you capture something as formless as the internet in a museum gallery? Anna Ward investigates, with some insight into how we interviewed email pioneer Ray Tomlinson from across the Atlantic.
When Jimmy Wales founded the website Wikipedia in 2001, he envisaged that it would ultimately become a digital brain representing the sum of all human knowledge.
First coined by book publisher Tim O’Reilly in 2004, the term ‘Web 2.0’ has become a popular phrase to encompass the new generation of internet applications that enable content sharing and collaboration.
In the digital age, advertisers and marketers have had to devise new methods to reach audiences with their product messages.
Check out Google today and you might see a very familiar game on the homepage—one you can also find in our Games Lounge!
Robbie Cooper’s work examines the effects of increasing exposure to media, particularly online. We look at some of the issues explored in his series Immersion and Alter Ego.