Videogames are an inherent part of popular culture, but only 30 years ago it was though that they were directly responsible for the failings of the music industry.
One of the interactive games I was tasked with making for a gallery about the internet was about life before the internet. A perverse request, you might think…
It takes a lot of work to develop the interactive exhibits you see at the museum. Audience Researcher Catherine Elvin looks at how we test them.
Getting the opportunity to work on a brand new gallery doesn’t happen very often. Creating video content for Life Online presented an exciting challenge for our team.
We’ve moved into the really exciting final phase of the Life Online gallery build, where the 2D concepts are finally coming to life.
We’ve now opened our brand new Games Lounge. Dan Ladds gives you the lowdown and picks some highlights.