The dramatic events of the 1970 Apollo 13 mission were natural movie material—but how do you recreate the zero-gravity world of a spacecraft for cinema audiences?
Our guest authors include researchers and students working with our collection, volunteers, friends of the museum, and representatives of other museums, charities and organisations we work with.
Volunteer blogger Rhianne explores the Artemis missions to the Moon, and what the Artemis Accords mean for international co-operation in space.
Naomi Games reflects on her father Abram’s ingenuity and experience designing the original animated BBC television ident.
Runner and camera trainee Danielle shares her route into the screen industry, and what she’s learned through ScreenSkills mentoring.
Samira Ahmed looks at visionary director Douglas Trumbull’s quest for the ultimate immersive cinema experience.
Young people from across Bradford are helping to shape our Sound and Vision project, which will transform the museum and develop two brand-new galleries.
Video games have played a big part in innovation in computing ever since the launch of home computers—including in the field of artificial intelligence. Find out how AI helps make the immersive, complex games we know today.
16 million people in the UK tuned in to watch the lunar landing in 1969—how did television channels make the broadcasts happen?
This summer, tinkering is coming to the National Science and Media Museum—but what is it?
From humble beginnings to an audience of millions, the BBC has its home in Broadcasting House. Find out more about the history of this iconic London building and its role in British radio and television.
Saquib Idrees writes about the many uses of satellites, from spying to exploring space—and making it possible for us to watch our favourite TV programmes!
25 years since it launched, James White looks back at the arrival of the UK’s last analogue television channel: Channel 5.