Internet-connected devices are taking over our homes. There are now 8.3 million smart devices in use and, with new technology constantly being developed, this number is ever-growing.
In 2011 we opened Life Online, the world’s first gallery dedicated to the social, technological and cultural impact of the internet. New media, computer technology and videogames are key to our collection and galleries.
The Yorkshire Games Festival is upon us! Delve into the history of player creation, from the earliest examples of modding to Media Molecule’s imaginative Dreams.
Surveillance, a topic explored in detail in our exhibition Never Alone, is often perceived as a deterrent to crime—but are we seeing the full picture?
In the first instalment of a 3-part review, volunteer blogger Yusef takes a close look at the themes of surveillance in our exhibition Never Alone.
Thomas Llewellyn delves further into the world of eSports with a detailed look at one of the industry’s biggest success stories:
Counter-Strike: Global Offensive.
Could competitive videogaming be the future of sport? We look at how the growing eSports industry may shape the way we watch sport at home.
Your child loves gaming, but how do you channel that into creativity and learning? Impact Gamers’ Adam Syrop, who has won a BAFTA for his work with young people, looks at the 10 most common battles—and how to overcome them.
After the huge success of our first Yorkshire Games Festival in 2016, we decided to do it all over again!
It’s almost time for this year’s Yorkshire Games Festival. Game Republic’s Jamie Sefton takes a look at some of the exciting Yorkshire games developers whose work you’ll be able to sample at the five-day event.
Some of the newest items in our collection illustrate just how quickly technology is evolving.
Jamie Sefton looks ahead to the some of the gaming highlights for BAF 2014, including a very special talk from Colin Graham, Animation Director of bestselling action-adventure game Watch_Dogs.
Songs about videogames were a unique craze in the late 1970s and early 80s, inspired by the increasing popularity of gaming.