What is TikTok, how historically significant is the popular app, and—most importantly—should museums be collecting TikToks? Emily Coulthard investigates.
In 2011 we opened Life Online, the world’s first gallery dedicated to the social, technological and cultural impact of the internet. New media, computer technology and videogames are key to our collection and galleries.
Rediscover our favourite moments from past Let’s Play! family gaming weekends, plus tips and resources to spark creative energy at home.
Did you know lots of well-known videogames originate from the North of England? Read on for an exploration of our fantastic local games industry.
Looking for ways to keep yourself entertained while staying safe indoors? Jack, from the Yorkshire Games Festival team, has assembled some recommendations for staying social and having fun through videogames.
Our doors may be closed (for now), but our amazing collection is always open for all. Here are some of the ways you can explore the museum from the comfort of your home.
In the final part of his Never Alone exhibition review, Yusef takes a look at the future of connected devices—from smart toys to vibrating jeans!
Internet-connected devices are taking over our homes. There are now 8.3 million smart devices in use and, with new technology constantly being developed, this number is ever-growing.
Surveillance, a topic explored in detail in our exhibition Never Alone, is often perceived as a deterrent to crime—but are we seeing the full picture?