Meet Joe Brook, our Life Online Project Leader, to hear more about the inspiration behind the new space—and see a sneak preview.
In 2011 we opened Life Online, the world’s first gallery dedicated to the social, technological and cultural impact of the internet. New media, computer technology and videogames are key to our collection and galleries.
Seven weeks to go before Life Online opens to the public: looming shapes have appeared in the foyer, walls are being built, and our technicians are ready to fit screens, lights and speakers…
We’ve moved into the really exciting final phase of the Life Online gallery build, where the 2D concepts are finally coming to life.
New Media Curator Tom Woolley looks back on the landmark online moments of 2011, from the Egyptian revolution to Nyan Cat.
In a talk at the museum, Simon Oliver—founder of game studio Hand Circus—had some advice for those thinking of pursuing a career in independent games development.
Games developers often neglect the art of storytelling. In a talk at BAF Game, Six to Start’s Adrian Hon discussed why—and what we can do about it.
Image Metrics is the creator of Faceware, an award-winning facial animation technology used throughout the games, film and entertainment industries to streamline animation.
Our Youth Engagement Officer, Dave, has been working with a group of local teenagers on a project for our Life Online [open source] exhibition. Here he shares a bit about what they’ve been up to.
How do you capture something as formless as the internet in a museum gallery? Anna Ward investigates, with some insight into how we interviewed email pioneer Ray Tomlinson from across the Atlantic.
After a long battle with cancer, the CEO and co-founder of Apple has passed away at the age of 56.
From Nim to the Nintendo 3DS, take a whistle-stop tour through 60 years of videogames.
When Jimmy Wales founded the website Wikipedia in 2001, he envisaged that it would ultimately become a digital brain representing the sum of all human knowledge.