Ahead of Neil Thompson’s visit to the museum, we caught up over email to find out a little more about what makes him tick.
This year at BAF Game we’re lucky to be joined by Christine Phelan, character animator at the influential Valve Corporation. Christine was kind enough to answer a few of our questions about her work.
Find out which animators and games designers will be crossing the Atlantic for BAF 2012.
Are you an aspiring animator, cartoonist or artist looking to break into the industry, do something you love AND get paid? Have you thought about working in videogames?
We’re happy to report that the much-loved Games Lounge has now reopened after its reolcation to Level 5 of the museum.
In a talk at the museum, Simon Oliver—founder of game studio Hand Circus—had some advice for those thinking of pursuing a career in independent games development.
Games developers often neglect the art of storytelling. In a talk at BAF Game, Six to Start’s Adrian Hon discussed why—and what we can do about it.
Image Metrics is the creator of Faceware, an award-winning facial animation technology used throughout the games, film and entertainment industries to streamline animation.
From Nim to the Nintendo 3DS, take a whistle-stop tour through 60 years of videogames.
Our animation festival is over for another year—here are some of the highlights, from fantastic guest speakers to Doctor Who videogames.
On Wednesday the museum made a real landmark achievement: we broke a world record—for the number of people playing Nintendo DS games simultaneously in the same place for 10 minutes.
Check out Google today and you might see a very familiar game on the homepage—one you can also find in our Games Lounge!