
Jamie Sefton looks ahead to the some of the gaming highlights for BAF 2014, including a very special talk from Colin Graham, Animation Director of bestselling action-adventure game Watch_Dogs.
In 2011 we opened Life Online, the world’s first gallery dedicated to the social, technological and cultural impact of the internet. New media, computer technology and videogames are key to our collection and galleries.
Jamie Sefton looks ahead to the some of the gaming highlights for BAF 2014, including a very special talk from Colin Graham, Animation Director of bestselling action-adventure game Watch_Dogs.
Songs about videogames were a unique craze in the late 1970s and early 80s, inspired by the increasing popularity of gaming.
In a new feature, we share the best news, reviews and articles about photography, film and television that we’ve spotted on the web this week.
Robbie Cooper’s Immersion project captures images of people as they become immersed in different types of media—and now you can get involved.
Watch our interview with Neil Thompson, Director of Art and Animation at legendary videogame studio BioWare.
Read about (and watch) our interview with Christine Phelan, character animator at leading game studio Valve.
Our series of informative lectures continued with a talk on how computer-generated cityscapes are used in games, film and architecture.
If you missed the world premiere of award-winning documentary Ecstasy of Order, but fancy hearing what director Adam Cornelius had to say when he spoke to BAF live via Skype, then you’re in luck—watch his talk here.
Phillip Tossell and Jennifer Schneidereit, aka independent game studio Nyamyam, visited Bradford to introduce their exquisite new game Tengami to our BAF Game audience.
Bradford Animation Festival 2012 launched with a bit of local flavour: Stewart Gilray, Development Director of Oddworld Inhabitants, lives just up the road in Otley.
Ahead of Neil Thompson’s visit to the museum, we caught up over email to find out a little more about what makes him tick.
This year at BAF Game we’re lucky to be joined by Christine Phelan, character animator at the influential Valve Corporation. Christine was kind enough to answer a few of our questions about her work.